Marvel Crisis Protocol: Beast

Marvel Crisis Protocol: Beast

Another Crisis Protocol model today! Today we have the blue-furred Hank McCoy, aka Beast! I first encountered Beast in his original X-Men run as a kiddo when given random old comics, and then again later on when I started reading X-Men in the 1980’s (and for some reason Beast had gone from Hulk-style kinda thick-set to blue and furry?)

Marvel Crisis Protocol: Beast

I know that Beast has had other looks – Google shows him with a weird cat face, there’s pictures of him with glasses (because I guess, smart = visually impaired?), and pictures of him looking like Frasier Crane for some reason. This particular figure came with an option for a bespectacled head and also a book in that fist-hand. I went for the non-specs version because this is how I always picture Beast, and the non-book version because he’s in this game to fight people – not read them a bedtime story featuring calculus.

Marvel Crisis Protocol: Beast

As per usual with these bases, I added some smashed slate to help blend the sculpted rubble in with the plastic base. The figure did look pretty plain, though – so I added a lot of rust to the damaged scaffolding in order to add some reddish/warm tones to counter point all the blue.

Marvel Crisis Protocol: Beast

Rather than blending, I went with predominantly drybrushing on this model in order to give his skin/fur a rougher texture – more akin to fur than a perfectly smooth blended surface would have been. I also did a little bit of careful stippling to help it along.

Marvel Crisis Protocol: Beast

I want to get a decent number more of these Crisis Protocol figures painted this year, though in practical terms that could end up just being one or two figures a month with all of the rest of the things I’m painting at the same time. I’ve got another two in progress on the desk, and another two in partially-assembled pieces on the desk, and another three assembled and sitting on the tray – so who knows how productive the next months will turn out?

Zombicide Toxic City Mall Expansion: Toxic Walkers Pt.4

Zombicide Toxic City Mall Expansion: Toxic Walkers

Into the final stretch of Toxic Zombies! We’ve got the first batch of the boys. Naturally, we have no skimpy underwear here – just torn pants and torn t-shirts. I guess there’s that hint of alluiring tighty-whities peeking over the top of their pants in the rear, but other than that, no sign of “sexy zombies” at all for these boys!

Zombicide Toxic City Mall Expansion: Toxic Walkers Zombicide Toxic City Mall Expansion: Toxic Walkers

Following up from the three different sculpts of female Toxic walkers, we have the first of the three male sculpts – with these ones being the ones I judged as the simplest ones to paint, since they only have pants and t-shirts, while both the other sculpts also have jackets. More layers, you see equals more paints and more care needed. With these being simpler, I was able to get them from base-painted to finished over the course of this last weekend.

Zombicide Toxic City Mall Expansion: Toxic Walkers Zombicide Toxic City Mall Expansion: Toxic Walkers

I would have liked to open these ones up for more t-shirt nominations, and I would have done so if not for the huge tear down the front of this sculpt’s t-shirt, which kinda wrecks any kind of print, and makes them  more trouble than they’re worth for something that would be obscured. I have a couple of them a hint of a print, but really didn’t put much effort at all into them, just enough to imply that some logo or another might be on them.

With these eight done, I’ve got 18 left to go for the Toxic remainders. I’ve started working on them, so the bases are done, and I’ve started on their pants. At some point I’ll probably break them up into two more batches based on sculpt (10 and 8) to get them finished. I’d originally hoped to get a batch done each month, but now I’m wondering if I can get a batch of these bastards done each week instead so I can get these over and done so we can get the expansion onto the tabletop…